The Lays of Alentë: The Seven Worlds - Release Notes


First Expansion – The Seven Worlds

 Explore the Seven Worlds of the Alentë Nebula of Unir, each one with its own history. Answer the Call of the Being and follow the instructions to continue your adventure. Travel to the worlds and talk to the masters to see if you can call these worlds your home. You will level up from 1-5.

 The Lays of Alentë was released a long time ago, but now it has been completely reworked. First I will mention the basic characteristics, and then the changes made since the first released version, just for pure nostalgia. 

  • Exploration: play as a Traveller and explore the Seven Worlds of the Alentë Nebula.
  • The Chambers of the Beings are the introductory land. The worlds of Assiriand, Norgdgian, Cil-e-Lian, Asgaralad, Midyanin, Estel’inam and Helrriard are available, with 9 big regions and many interior locations.
  • Housing: complete a quest in every world to get one house. You can get a total of seven houses, one per world. Inside the houses there are various utilities, such as Cooking, Animal play, Clothing, Worldmap and Group mode.
  • System of Trophies: there is a total of 140 different items to find (excluding keys of this number).
  • Cooking: there are 28 different cooking recipes (4 per world), and 60 different ingredients to use. Many of the ingredients can be found in stores, but others need to be collected from trees, herbs, animals or fishing.
  • Travel Skills: you will get Return to skills when you get your houses.
  • Riddles: interact with the main sculpture of each temple and you’ll get a riddle. There are 70 different riddles, 10 per world.
  • Animal play: when you have access to the houses you’ll be able to play as animals. This class can’t do many of the things that a Traveller can do.
  • Clothing: inside the houses you can change your clothes between normal, ethnic and armour. The ethnic clothes are different in each world.
  • Worldmap: interact with the flag inside the houses and you will fly in a globe over the maps of the worlds.
  • Music mode: play music for the beings and make them happy. Access to this mode in the last chamber of the beings and use the panels in the wall. You need to have found the concrete instrument to be able to play it. Only medium register is available.

 Things that changed: 

  • The hunger system has been deleted.
  • The item database has been completely reworked. Due to this, old savedatas won’t work.
  • The way you get the Keys of the Houses is different. Before you needed to find 4 jewels per world, sell them, and then buy the Key. Now you get the Keys by completing 1 quest per master of the world.
  • Many names and artwork has been changed.
  • Rain/storm system in Midyanin and Helrriard has been reworked. Now it can activate/deactivate randomly when you exit of your house in these worlds.
  • The labyrinth in the Field of Games of Estel’inam has been slightly modified.

Known Issues

  • Some NPCs in interiors where there is a fireplace, if they walk near the fire, the fire appears over them. I don’t really know how to solve it, because if I change it, it would be the player who would have the issue.
  • Some animals are configurated as passables due to their little size (chicks, lizards, little serpents...). These animals have the issue that also can walk over walls (well, over all the map). I don’t really know how to solve it, because to change it would mean that you couldn’t pass over them, and that would be very bad.

Files

The Lays of Alentë - RPG Maker Edition.rar 368 MB
May 01, 2019

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