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My first multi-style game featuring different genres in the soundtrack!

This game was born with the idea of practising the composition of different genres I hadn't tried before. I also wanted to implement the idea of using Sweet Home 3D, a program to design houses. So, with that promise, I selected five genres: action/platforms, racing, electronic, terror and purely classical. Each piece has a level. 

The Levels of My Home

Explore over five levels plus two extra levels and complete specific tasks in them! As I am not a programmer, it is very simple and you don't really have instructions about what to do in each level, but even without reading the description I can say you what to do in one word: exploration! But these levels have more elaborated scenaries depending of the genre!

My Home

This is like an introduction level. The idea was to create a house similar to one from the european romanticism, but the music I had in mind was Spring by Vivaldi, so I guess it is more baroque than romantic. In this enormous house you will see tons of paintings from the early times to romanticism included, featuring artists as Jan Van Eyck, Jean Fouquet, Michelangelo, Leonardo da Vinci, Vermeer, Caravaggio, painters of the Hudson River School, and many more! The direct inspiration for the style of the music was, of course, Vivaldi.


The Platforms

This level is about jumping over floating platforms to reach the highest spot. The big platforms are made of terrain, and you can cheat the experience by jumping over them even if they are vertical masses of terrain. But if you do this, the fun is lost, don't you think? But you can take them as checkpoints! So if you fall, you don't have to start from the beginning. The music is a strange mix, I had no idea about what to do about that track until the very last moment. The direct inspiration for the style of the music was the soundtrack of Spyro for Playstation. I think it is a mix of jazz and rock.


Racing Circuit

This level was the last that came to my mind. I discovered the prefabs of cars and planes while I was creating the Futuristic Tower, and time later I tried to drive them. The car was easy, not the plane. So, I had the idea of creating a driving game! About the design of the car, I was not sure at the beginning. I thought in to create multiple cars with a script to enter them but I guess that was too much for me, so I went more simple. This level is just about driving in the circuit, but I challenge you, how many laps can you drive without getting off the driving circuit? The direct inspiration for the style of the music was the soundtracks of the Dragon Ball games, most specifically the Tag Team game for Playstation Portable. This is the only level I have done using third person, and I used a couple scripts for the camera, for moving it with the right button of the mouse and for zoom using the wheel of the mouse. The camera is a bit confusing, and that's why I let the mouse visible. If you don't want to see the mouse when driving, just put it in a corner.


Futuristic Tower

This was the first level I began to create. The idea was to create a kind of futuristic environment because I wanted to try to compose music in the style of Ratchet & Clank soundtracks, and I guess it is fine. The environment is a kind of airport with planes and cars and a tall tower in the center. Imagine that like being a colony in a planet. You should go up to the top of the tower. As I have said, the music is a direct inspiration of Ratchet & Clank soundtracks, more specifically Ratchet & Clank 1, Ratchet & Clank 3 and Ratchet & Clank Size Matters.


Terror Mansion

When I had this idea, this was the level I had more excitement to create. This one has also some scripts I'm proud, because it was hard for me to find how to do it and I had to think about it. In this level the sound of the steps is activated to increase the sensation of loneliness, and the music passages are divided by silences on purpose to increase the stress. I am proud of the result of this level and I hope to scare you at least a bit! You appear outside, near a little building, in the darkness. Following the road you will reach a big mansion. Can you discover the secrets? I give you a couple clues! There are two secrets in this house, and they are in what we can say typical terror places in houses. Do you guess where they are? Can you reach them?


Modern House

This extra level at the beginning was going to be a little home to try to export it to android but I changed my mind when I was going to work on it after seeing some cool things. In the free 3D objects for Sweet Home 3D I found very cool modern things, like musical instruments, computers and cameras. Then I decided it was going to be a more personal space. The house is divided in two rooms connected by a hall. In the center of the hall there is the artwork I made for my lore, The Lays of Alentë. There are lots of paintings from modern Europe starting from XIX century, specially featuring impressionist painters, and also paintings from China and Japan. The red painting with two rings is a image created by me, representing Cilirima, one of the worlds of my lore. There are also paintings by a couple space painters.


The Escape

The Escape is a short game inspired in the levels of My Home and the music created for it, including new thematic music composed time later. In this game, you appear in your own home, but the exit door is closed. Find a way to enter the trapdoor and travel to different levels inspired in My Home to find key fragments and rebuild your key. But once you escape your room, you haven't escaped totally yet...

Will you escape, or are you doomed to stay trapped forever? You can travel to four levels inspired in My Home: terror mansion, futuristic tower, the platforms and racing circuit. You will find allies in there! And when you have the key, you can exit your home... but your home is in an island, and you'll have to build a ship to flee and be free... maybe.

Play The Escape in your browser here!


Credits

3D models: http://www.sweethome3d.com/freeModels.jsp

Pet Cage: zf1-mitchell

Textures: Honey Icechant, VonGklugelstein Alter (SecondLife)

Painters: Chad Glass, Deneb Arici

Sound effects: MaderaDelEste Films, MadamVicious, Caculo, Lizanejordaan

Candacis, Granny, Sevarihk, Roxy Gray, Biggislims, Fayforest, 

Diretooth, Crprisoner1978, Andinator

Game developed by Anamura

Buy the Soundtrack

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Click download now to get access to the following files:

My Home (Unity).7z 232 MB
The Escape (RMMV).7z 354 MB

Development log

Comments

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Whether it's one or the other, the game crashes.


I still haven't tested the Android version!

This is very strange, what OS are you using? You have tried a Unity game, so I wonder, could you try Spacescapes and see if you get the same error? Since that game is done with the same game engine.

I am using Windows Seven x64.

And many other games work great with Unity!

When I'm done with my comments on the other gaming issues, I'll give Spacescapes a try!

Sure! It's strange, I use Windows 7 but 32 bits. If other Unity games work fine for you, I really don't understand why my game doesn't work. If Spacescapes works for you, it makes no sense, since it was done with the same Unity version as My Home, if I remember well.

(1 edit)

I would go and test it.

This may not work either because my PC is from 2007 and basically runs on Windows Vista x32!
But since games like BeamNG (which runs on CryEngine3) work despite terrible lag, I don't think this theory works!


EDIT: Knowing that a new version was released recently.

The My Home error log.
I failed to get the one from Eldamar The Hamster.

Crash link